Welcome to the Computing webpage for Crumpsall Lane Primary School.
We are fortunate at Crumpsall Lane to have a range of technology across our school including iPads, SMART tables, netbooks and a Media Suite. Such technology is enabling our pupils to participate in an exciting, contemporary Computing curriculum, as well as allowing teachers to embed the use of technology as a learning tool across the curriculum.
Our Computing curriculum
Following the disapplication of the old ICT Curriculum SoW, we decided to rewrite our curriculum around five strands of learning: Multimedia, Programming, Online, E-Safety and Data.
You can learn about all the latest developments in Computing teaching and learning at www.primarycomputing.co.uk,
Here are a selection of the programs and applications we use across KS1 and KS2 in our Computing curriculum:
MIT's Scratch - Developed to help introduce learners to the world of coding, Scratch is a GUI (Graphic User Interface) based programming language. Pupils in KS2 use Scratch to develop their own computer games of increasing complexity which draw upon fundamental aspects of programming such as variables, loops and conditions. Click here to download it for free.
Daisy the Dinosaur – This is a super app that KS1 use as an introduction to programming. The environment provides command blocks that enable pupils to program the sprite, Daisy, and run the a program to explore the outcome. The app also includes two inputs, sensing if the iPad is ‘shaken’ or ‘touched’.
Kodu – Microsoft have developed Kodu, which allows pupils to program their own games within their own 3D worlds which they can sculpt using the landscape building tool. Key coding concepts such as loops, conditions and variables are incorporated. Kodu can be download free from http://www.kodugamelab.com
Here is some useful information for parents on activating parental controls on home internet